Levelling up!
Moving up in the world
Moving up in the world
Here in DeLaRose role play group we function not like other role plays, here we work much like a dungeons and dragons game were you play and you advance with us. No player can join here and just start at there max power, that would dull the fun and everything would become stagnant and the same over time, if you join a game at max level whats the fun of that.
All player characters start between level 1, it is advised to start yourself at level 1 as that will make your path in the game smoother and less challenging for you, and show your self in a good light and not a i am here only for the power sort of way.
At level 1 you have things like
- a bag or pack of your choice
- starter coin, depending on where you come from a rich family or poor it can be from one silver coin to 100 gold coin but no more than 100 gold coin at the start
- starter items and trinkets, remember they are level one to so you don't come into the game with a transportation stone or an item that alters the world around you, they are not level one items lol
- personal belongings from home
- other items you feel are of the right level
- level 1 ability's, starter ability's and level 1 race ability's
you can find class abilities and layouts in the new player area of the webpage
starter gear
things you cant have starting off
- any item that is not a level one or starter item
- the ability to fly, doesn't matter if you have wings you are level one, flying is an earned ability you may have wings but you have to learn how to flap them
- high-level race ability's, example if you play a dragon even if it is by a race that they can breath fire you are level one, you can only do sparks at best play the game and level up to learn more ability's.
- Anything the game master stats and sees as not level one will be called on in bios to be replaced or removed till the ability or item is earned
How to level up.
Leveling up is rather easy, you go and do things you gain a set number of exp, depending on what you do is the amount of exp you will get, when you get enough exp to get to the next level you will level up your character. leveling exp chart is below.
Level. EXP to next level BAB (Base Attack Bonus)
1 | 1,000 | +0 |
2 | 5,000 | +0 |
3 | 10,000 | +1 |
4 | 15,000 | +1 |
5 | 20,000 | +2 |
6 | 25,000 | +2 |
7 | 30,000 | +3 |
8 | 35,000 | +3 |
9 | 40,000 | +4 |
10 | 45,000 | +4 |
11 | 50,000 | +5 |
12 | 55,000 | +5 |
13 | 60,000 | +6/+1 |
14 | 65,000 | +6/+1 |
15 | 70,000 | +7/+2 |
16 | 75,000 | +7/+2 |
17 | 85,000 | +8/+3 |
18 | 90,000 | +8/+3 |
19 | 95,000 | +9/+4 |
20 | 100,000 | +9/+4 |
Shared EXP in Partys
here we always do shared exp in parties/groups, so when you are in a group and you go up against a monster that gives you 1000 exp but your party is 5 people to take it down that exp is split 5 ways so each party member gets 200 exp.
example: 4 people are in a party, they go out and there task is to help a farmer clear a land mass of zombies from his land, there are 5 zombies in the farmland ripping up the ground and killing cattle, the farmer needs them dead so the 4 party members take initiative and go and help the guy out. all four players take turns in attacking the zombies and bringing them down, after all zombies are dead the game master/admin overseeing the combat and playing the npcs informs the group that they have killed 4 lesser zombies for killing them they all get 2412 exp then the game master will divide that number by 4 and split it between all party members thus giving each party member 603 exp to add to there bio card to get up to the next level.
If any party member complains to the game master that they should get more there rewards can be removed, they can lose levels and exp, and lose items, or worse be removed from the rp all together and gain a punishment, not a reward.
Exp, items, levels all that can be gained from doing things like
- fights
- killing npcs, even good npcs, all npcs will give you Exp even if you back stab a quest giver.
- Killing player characters, pvp is able to be done in the world, killing player characters will get you rewards and it also will get you EVERYTHING that character had for items.
- tasks and quests
- campaigns
- time playing and role playing with the group
- doing out of game tasks for admin and helping out, we do reward even out of game good behavior
- events
- when admins are in a good mood, random exp and items given is a thing.
Gaining levels with time
With time is one of the easiest but slowest ways to gain levels in the game, you have to be active for the whole amount of time in the role play, so you have to be playing the character for the amount of time not just parking in things out of game and watching the show you have to be in a story line segment to earn with us.
Every year played you gain ONE level, so if you have been with DeLaRose 5 years you have gained 5 levels to your character, this is extremely slow and it is not advised to use time only to gain your level ups you will get left behind in no time at all.
Gaining levels by killing NPCs and PCs
killing non player characters and killing player characters is some of the faster ways to gain levels, the faster one for sure in this is killing player characters but it is also the harder way to do it as player characters can also kill you. Killing a NPC can gain you anything from 1 xp point, (killed some random bar maid at a backwater tavern) to a full level up (killed a greater wyvern wall scouting for a treasure chest on a campaign) just like how in a game it would be the same the exp given scales to what level of the thing you take down is, a level 1 thing is going to give shit but a boss monster is going to give you a lot.
If you kill a Pc
killing a pc will get you a stack of points, goods and well you will get a levels depending on who you killed. If you kill a level 1 you are not going to get much, it is a level one what do you expect, but if you gang up and manage to take down a level 15 to 20 you are going to get a page of shit, like no joke a game master is going to go over there bio, go over there items and type out a page of shit for you to have and to your bio, or take out into the rp world and do with what you please, items can be sold to taverns, bought from places, traded, this is a game, you can do anything here you could do in DND and to the winner of the fight comes to spoils. But keep in mind, if you kill a level 15 who is a humble soul and owns nothing to his name you will get no items and only a hunk of exp from game master. Pick your targets carefully.
Campaigns
ALL player characters can do campaigns in the world, on our world maps some campaigns have campaign cards with details on them on the webpage others have to be found in the game and have no card or a very little one.
Most campaigns have details like
- a name and title
- what you are gonna do details
- a challenge level, Low/easy, Med, Hard, Extreme, Team Extreme
- name of the game master running it for you
- notes, anything that game master wants the player to know
campaigns are some of the fastest ways to gain levels, you can go from level 1 to 5 or more from just doing one campaign, this may last a month, or a week, it is all depending on the player and how much they want to do and with higher challenge levels comes greater goods for the player but also greater risk of not making it home.
The best way to learn about Campaigns is to just jump in and do one, they are fun, don't worry you might not die. mahahahahaha
NPC Level Headers
a level header is the rank of a npc, some npcs don't have beside there cards things like level 1 or level 20 they will have a word, that at times is much scarier than a number
In DeLaRose you a PC can only go up to level 20, but NPCs can go all the way to 50 witch is boss monster stats and then can go to level 70 which is lesser god stats. You need to use a high-level party to kill them, and even at that you may all get wiped or forced to flee if you don't have items or ability's able to kill them.
Levels Ranks are as follows, highest at the top
- God (you are not gonna kill it don't try)
- Lesser God (party of 10 or more needed for a takedown, is around level 60 to 70)
- Boss monster (level 50 to 60)
- Harmful (level 20 to 40)
- Fearsome Beast (level 10 to 20)
- Anything less will state the level beside its NPC card/details when facing it.
Helping out of the game and random gifting
Admins can have good days, on good days you may see something called a daily pop up in one of the threads, POST INTO IT, even if your main rpc is busy use a side one sent by that main rpc, day quests are always super easy and are basically us admins giving you free shit, kill a random level 1 wolf, get 500 gold coins, like what! Catch that random flying bird, oh god it has a bag on its leg it contains a bag of holding never worry about pack space again! Or you now have a scroll of greater fire ball, you are not a mage SO WHAT YOU CAN USE IT CUS MAGIC, we are NPCs that want to kill you yes, but we are also really nice when we want to be and if you run for the quests we will reward you for that shit!
Doing tasks for us out of game, there is always the option for players to help out admins, at times we will ask in gem chat for players to help us with a task. if you say yes and then do that task WE WILL REWARD YOU for doing it, you will get exp, items, random shit for helping us out when we ask for it, if we need feedback you give it oh shit all players that give feedback get 10 gold coins, their characters find 10 gold on the sidewalk cobblestones, shit lucky day right. You do things for us we will reward you depending on the task will deem the reward, as well as if it is a little task example give us a list of races you want info sheets typed up on. If others give like 4 races they get like 5 gold coins but then you, no you go above and beyond and give ownership like 20 races and sub races you want typed up and looked into, you give us cool shit to do well fucking eh i will give ya 50 gold instead, the more you give the more you can get. Remember this.